How to make a teleport to hell when an objective is completed?

Seitan

L3: Member
Oct 30, 2015
135
8
For example:

I have a 5 control point map, the middle one must trigger a massive player teleport into a loot island location when one of the teams capture it, what is the input on the middle point to do something like this?

EDIT:
Also I would like to make the players who left the loot island have that overhealing + uber effect when being teleported back to their spawn locations like on Helltower
 

RodionJenga

L5: Dapper Member
Oct 24, 2015
236
256
Well you would want the team_control_point to output through either OnCapTeam1(and 2) or OnOwnerChangedTeam1(and 2) to activate a trigger_teleport brush with a destination on your island.
Outgoing effects could probably be done with an appropriately set trigger_add_tf_player_condition at your return teleport or teleport destination.

You can of course check decompiled hightower event and see how it's done there.