How to make a teleport to hell when an objective is completed?

Discussion in 'Mapping Questions & Discussion' started by Seitan, Mar 7, 2017.

  1. Seitan

    Seitan L3: Member

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    For example:

    I have a 5 control point map, the middle one must trigger a massive player teleport into a loot island location when one of the teams capture it, what is the input on the middle point to do something like this?

    EDIT:
    Also I would like to make the players who left the loot island have that overhealing + uber effect when being teleported back to their spawn locations like on Helltower
     
  2. Seitan

    Seitan L3: Member

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    bump
     
  3. RodionJenga

    RodionJenga L5: Dapper Member

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    Well you would want the team_control_point to output through either OnCapTeam1(and 2) or OnOwnerChangedTeam1(and 2) to activate a trigger_teleport brush with a destination on your island.
    Outgoing effects could probably be done with an appropriately set trigger_add_tf_player_condition at your return teleport or teleport destination.

    You can of course check decompiled hightower event and see how it's done there.
     
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