How to make a SetupGate?

Discussion in 'Mapping Questions & Discussion' started by Itspice, Dec 27, 2019.

  1. Itspice

    Itspice L2: Junior Member

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    i was following the developer wiki for payload maps but im stuck on round timer, it provides no steps for making a SetupGate.
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  2. DrSquishy

    aa DrSquishy ???

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    it's just a set of func_doors that start closed and open through the OnSetupFinished output. If you want the specific orange setup doors seen in maps, it's several door_grate related props.
    The door itself is made up of two func_doors, a lower and an upper one, that each has one of the door_grate sides parented to it. The doors are set to 'don't render' so that they won't appear ingame. If you're stuck with making it, then you can always open up a decompiled valve VMF to see the logic and prop setup used for them
     
  3. Alternating Current

    Alternating Current L1: Registered

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    The ABS pack has setup gates, too, if you're feeling lazy. (like me)
     
  4. Itspice

    Itspice L2: Junior Member

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    I already have doors placed. I thought a setupgate was a special logic entity or something. Instead of setupgate I should just put in all the names of the doors?
     
  5. DrSquishy

    aa DrSquishy ???

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    Or just name the doors 'setupgate', yeah
     
  6. Alternating Current

    Alternating Current L1: Registered

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    Or have the prefix "Setupgate", and address it with setupgate_*. That will address all objects with "Setupgate" in the name. It took me way too long to discover that, really.

    I assume that's what you meant, unless you're referring to naming all the gates that, because parenting the props would then be a pain. (I think. I'm not an expert.)