Basically I'm working on a 3 point king of the hill type map and I want to make it so than when 2 points are captured by either team it enables forward spawns for their respective sides. Problem is, I cant make a reliable way to detect when the control point's are captured to save my life. The fact that all points start neutral and then are capped back and forth by each team really seems to present a problem when it comes to activation logic. I've tried using loigc_branch and logic_branch_listener, but they seem to be extremely buggy and only work half the time even when set up seemingly correctly? Does anyone have any solutions that could help solve my problem? Anything at all would help. This has had me stumped for 3 days. Maybe I'm over thinking it?