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How to make a permanently damaged dispenser?

Discussion in 'Mapping Questions & Discussion' started by Werewolf, Jun 15, 2011.

  1. Werewolf

    aa Werewolf Probably not a real Werewolf

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    Hi everyone.

    I am working on an achievement map that has some dispensers that are either always damaged, or get damaged at a slow and steady rate.

    I've been playing around with martijntje's [PREFAB] rocket spawner, but so far in testing it damages the player who is repairing the dispenser as well. So far I have been counter acting the effect by having a trigger_hurt entity covering the area that does -100 generic damage

    Does anyone know a way I could damage any spawnable building in a way that it does not hurt the player? It need to allow the Circle the Wagons
    (Repair 50,000 damage to friendly buildings constructed by other players.)
    achievement.
     
  2. Toomai

    Toomai L3: Member

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    Use a point_hurt; they can be set to deal damage to only a specific entity every X seconds.
     
  3. MangyCarface

    aa MangyCarface Mapper

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    Use the same filter payload carts use to destroy buildings in their way