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How to make a permanently damaged dispenser?

Discussion in 'Mapping Questions & Discussion' started by Werewolf, Jun 15, 2011.

  1. Werewolf

    aa Werewolf Probably not a real Werewolf

    Positive Ratings:
    Hi everyone.

    I am working on an achievement map that has some dispensers that are either always damaged, or get damaged at a slow and steady rate.

    I've been playing around with martijntje's [PREFAB] rocket spawner, but so far in testing it damages the player who is repairing the dispenser as well. So far I have been counter acting the effect by having a trigger_hurt entity covering the area that does -100 generic damage

    Does anyone know a way I could damage any spawnable building in a way that it does not hurt the player? It need to allow the Circle the Wagons
    (Repair 50,000 damage to friendly buildings constructed by other players.)
  2. Toomai

    Toomai L3: Member

    Positive Ratings:
    Use a point_hurt; they can be set to deal damage to only a specific entity every X seconds.
  3. MangyCarface

    aa MangyCarface Mapper

    Positive Ratings:
    Use the same filter payload carts use to destroy buildings in their way