How to make 4 cp map

Discussion in 'Mapping Questions & Discussion' started by Motanum, Mar 1, 2011.

  1. Motanum

    Motanum L2: Junior Member

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    Hello

    I want to make a 4 cp map. I placed the 4 cps, with different names and indexes. A master control point to set up the arrangement of the cps in the hud. But whenever the map starts, the game just detectes that red wins because they captured all the 4 point. Where in reallity, they only have 1.

    Ie, the map starts with R1, N2, B1, yet the map gives the win to the red.

    I tried making a logic out with and output of OnMapSpawn>tf_gamerules>Set(Blue/Red)TeamGoalString>#CP4_(blue/red)_setup_goal>0.00>No

    If anyone can give me some insight. Thanks!
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Did you make the mistake of changing Group Index on the points? That should be the same for all.
     
  3. Motanum

    Motanum L2: Junior Member

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    Yeah, I have the same group index as the normal index..

    Is group index for different rounds?
    So, the idnex group should be the same for all because is one round? so 0? and keep different index per cp?
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Yes, group should be the same. It is not used for rounds, but for separating win conditions within a single round (such as plr).
     
  5. Motanum

    Motanum L2: Junior Member

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    Oh! Ok, thanks!

    Also, how do I set up the time limit before stalemate?
     
  6. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    You may want to look at 5-cp prefabs, because by the look of things, this is only the second of many, many similar questions
     
  7. Motanum

    Motanum L2: Junior Member

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    Round_timer, thanks!
     
  8. Motanum

    Motanum L2: Junior Member

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    Yeah, I go it to work fine. I am going to release the prefab of the cps when I publish my map. For now, I am fine