How to line up displacement textures

Discussion in 'Mapping Questions & Discussion' started by invertMASA, Jan 19, 2014.

  1. invertMASA

    invertMASA L3: Member

    Messages:
    103
    Positive Ratings:
    1
    Working on a map and have to displacements next to each other, both with the same texture, But I am not able to seamlessly line up the textures. Here is what I have. How would I fix this?:confused:

    [​IMG]
     
  2. PlipPlop

    PlipPlop L2: Junior Member

    Messages:
    51
    Positive Ratings:
    61
    The sides of the displacements have to be the same size. Not sure from this picture if they are, but if so, you can select whichever displacement and click sew and it should automatically blend the textures on the displacements together.
     
  3. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

    Messages:
    1,454
    Positive Ratings:
    234
    Displacement objects always need to be exact points on the vertex's for them to mesh properly.

    To align the textures select 1 then alt+click the next - the two should merge well together.
     
  4. invertMASA

    invertMASA L3: Member

    Messages:
    103
    Positive Ratings:
    1
    Well this is the whole area. so doing it this way will not wokr?

    [​IMG]
     
  5. Beetle

    Beetle L9: Fashionable Member

    Messages:
    627
    Positive Ratings:
    141
    these are the three displacements you should have for it to work. you currently only have 2

    [​IMG]
     
  6. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,739
    You need to make the red cuts to get it to sew. The blue cuts help you keep vertex density relatively even.
    [​IMG]

    Edit: Son of a Ninja
     
  7. invertMASA

    invertMASA L3: Member

    Messages:
    103
    Positive Ratings:
    1
    Ok did that and it did hlep but it still has a clear line there.
    [​IMG]
     
    Last edited: Jan 19, 2014
  8. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,739
    Select the two faces and open the face edit thing and make their x/y offsets, scales and world/face checkboxes match.
     
  9. invertMASA

    invertMASA L3: Member

    Messages:
    103
    Positive Ratings:
    1
    Perfect! Thank you guys soo much!
     
  10. Lampenpam

    aa Lampenpam

    Messages:
    991
    Positive Ratings:
    328
    There was a much easier solution, I'm kinda suprised how no one metioned that yet.
    Just select the displacment a the right at the texture tool, hold ALT and then apply the texture on the left displacment. now the texture will be alinged perfectly to the selected face.
    On this way you can aline textures easily around corners as well
     
  11. Beetle

    Beetle L9: Fashionable Member

    Messages:
    627
    Positive Ratings:
    141
    That won't work if you want the displacement to be anything other than completely flat because the vertices won't line up - there'll be no way to make a seam between the two displacements.
     
  12. Lampenpam

    aa Lampenpam

    Messages:
    991
    Positive Ratings:
    328
    Ah woobs I thought he couldn't aligne the texture, but it was the alpha which didn't x)
    my bad