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How to get in a prop_vehicle_driveable ?

Discussion in 'Mapping Questions & Discussion' started by Fox_McCloud45, Aug 16, 2014.

  1. Fox_McCloud45

    Fox_McCloud45 L1: Registered

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    Hello there.

    In Hammer, I have manually created a buggy using the following parameters:

    [​IMG]

    In-game, the vehicle properly spawns but I don't know how to get in. I tested +use but it does not work.

    EDIT: When using +use, the HUD and the weapon disappears and the camera begins to move but then suddenly stops and I cannot do anything. I can only changelevel.

    Thank you in advance.
     
    Last edited: Aug 16, 2014
  2. Geit

    aa Geit 💜 I probably broke it 💜

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    I don't think that entity works in TF2 - TF2's physics engine is stripped down a fair bit compared to other source games so lots of stuff like that doesn't work.
     
  3. Fox_McCloud45

    Fox_McCloud45 L1: Registered

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    If I make this entity a prop_vehicle (which works with inputs and players do not need to get in), do you think it could work?

    EDIT: After some testing, the vehicle seems to move backwards by itself, even when the engine is turned off.
     
    Last edited: Aug 16, 2014
  4. xzzy

    aa xzzy

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    You should also be aware of the fact that even if you get it to work reliably in a local game, it will probably go completely haywire in multiplayer.
     
  5. Fox_McCloud45

    Fox_McCloud45 L1: Registered

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    This is just for testing purposes.

    I made a func_tracktrain with a func_traincontrols; it works well but on a predefined path, unfortunately.