How to get doors to lock if a CP is captured?

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
Bingo, I just want a set of spawn doors not to open after a cap is taken.
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
Add an output that closes all the spawn doors and disables all the trigger brushes that open them.
I don't really know how to do that. I named the spawn door triggers, but I'm not really sure what inputs/outputs to apply to the trigger and the CP.
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Output from trigger_capture_area:

OnCapTeam1 | door_trigger_name | Disable
OnCapTeam1 | door_name | Close

OnCapTeam1 is Red; replace with OnCapTeam2 for Blu.
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
Output from trigger_capture_area:

OnCapTeam1 | door_trigger_name | Disable
OnCapTeam1 | door_name | Close

OnCapTeam1 is Red; replace with OnCapTeam2 for Blu.
Thanks!