How to get doors to lock if a CP is captured?

Discussion in 'Mapping Questions & Discussion' started by ExtraCheesyPie, Dec 12, 2015.

  1. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Bingo, I just want a set of spawn doors not to open after a cap is taken.
     
  2. Muddy

    aa Muddy Muddy

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    Add an output that closes all the spawn doors and disables all the trigger brushes that open them.
     
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  3. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    I don't really know how to do that. I named the spawn door triggers, but I'm not really sure what inputs/outputs to apply to the trigger and the CP.
     
  4. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Output from trigger_capture_area:

    OnCapTeam1 | door_trigger_name | Disable
    OnCapTeam1 | door_name | Close

    OnCapTeam1 is Red; replace with OnCapTeam2 for Blu.
     
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  5. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Thanks!