how to func_detail

Discussion in 'Mapping Questions & Discussion' started by WarmHandSanitizer, Dec 8, 2012.

  1. WarmHandSanitizer

    WarmHandSanitizer L1: Registered

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    this is embarrassing.
    i made a world brush and now i can't figure out how to make it func_detail
    alt+enter gives me visgroups
     
  2. GPuzzle

    GPuzzle L9: Fashionable Member

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    Ctrl+T.
    Adds entity to brush.
    Therefore, brush-based entity.
    For example, covering a cube of 256x256x256 with tools/trigger and pressing Ctrl+T, would give you a selection of entities. Selecting trigger_hurt and changing the keyvalue of damage to 5000 would give 5000 damage to anyone who touches that cube.
     
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  3. Dïcecübe

    Dïcecübe L3: Member

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    There's also a button named 'ToEntity', does exact thing as Ctrl+T.
    if you turned a solid brush to a entity brush by accident/mistake, you can always return it to solid by clicking the 'ToEntity'-button's neighbour: 'ToWorld'.