How to edit vanilla maps in hammer?

Discussion in 'Mapping Questions & Discussion' started by Jnaejnae, Oct 3, 2015.

  1. Jnaejnae

    Jnaejnae L2: Junior Member

    Messages:
    51
    Positive Ratings:
    4
    So well all know the vanilla maps: upward, 2fort, badwater, ect. However where do i find the vmt file to edit. I see that there are altered versions of some of those maps, and I would love to practice altering made maps before being too serious of building from scratch. So is there any place I can find an editable file of maps that are in the game? Or are the files secure, and I would have to make a replica?
     
  2. wiseguy149

    wiseguy149 Emperor of Entities and Amateur of Aesthetics

    Messages:
    103
    Positive Ratings:
    159
    The .vmfs are not distributed by VALVe. However, there are tools that let you decompile a .bsp into a .vmf.
    But instead of decompiling them yourself, there's a very helpful collection of the .vmfs here on the forums that you can download:
    http://tf2maps.net/threads/valve-maps-decompiled.5952/



    If you're very new to mapping, though, I'd really recommend following some starter tutorials and building basic maps from scratch yourself before diving headfirst into the .vmfs of pre-existing maps. There are going to be a lot of complicated things that you might have some difficulty understanding until you gain some more experience.
     
    • Like Like x 1
  3. Jnaejnae

    Jnaejnae L2: Junior Member

    Messages:
    51
    Positive Ratings:
    4
    Yeah Im new, but I watched plenty of tutorials, and can work my way around a scratch build. Sure a few things might be confusing in the maps but thanks. Confusion is only a part of the learning process, and I really want to look at preexisting maps to make my own, or make spin offs of valves maps. Thanks for the info i will check it out!
     
  4. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,217
    Valve actually used to make the VMFs available in the Source SDK; in fact, if you were to download it (because it is still available for God-knows-what reason) you'd probably still find them in there. But they're pretty out of date, and only go up through... Badwater Basin, from the looks. They're the best bet for a version you can recompile without too much trouble, but not great if you absolutely need everything to be up to date like with the latest bug fixes and such.