Hello, I have been working on a map that is supposed to have water push people off a cliff, but I can't seem to find a good texture for the water. I know that there is a way to edit water to make it moving as fast as I need it to, but I can't find a tutorial on how to do it anywhere. To clarify: I have the pushing part down, I just need help with the texture.
Either make a scrolling texture or: https://developer.valvesoftware.com/wiki/Water_(shader) Look for the title "Flowing Water"
Okay, so I understand that I need to make a new vmt with a different scroll speed, but how do I do that?
i've never done it with water, so there may be some differences, but i wouldn't think there would be. add "texturescrollrate" and "texturescrollangle" along with values to a VMT of your texture. you can use VTFEdit for this.
This is the one I use... Drop the .vmt it in "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials" Open it with any text editor to modify speed, transparency (alpha) and flow direction. The brush with this material is solid, so turn the block in a "func_brush" and make it not solid.
here's how to do it: View: https://www.youtube.com/watch?v=km5kVAO-QjQ Here's what it looks like: View: https://www.youtube.com/watch?v=fQVvIV7oVJo