How to change RED spawnpoints on BLU cap?

Discussion in 'Mapping Questions & Discussion' started by Nognumhoop, Jun 14, 2016.

  1. Nognumhoop

    Nognumhoop L1: Registered

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    Hello, I'm fairly new to mapping and am very interested in it. However, I currently have a map I am working on, but I can't get RED team to change spawn points when BLU caps the first point. (Attack/Defend style, 3CP) Anybody know how to fix this? There are 2 spawn rooms, I want the first one to be available to RED when they own the first point, but then spawn in the 2nd spawn when BLU caps the first point. Thanks in advance!
     
  2. DaDema

    DaDema L-3: Not very succesful map maker

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    A way to do this is when blu caps the point you disable red's first spawnpoint and enable red's second spawnpoint.
    You just need to name all your spawnpoints in one room the same so you can disable and enable them quickly
     
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  3. Nognumhoop

    Nognumhoop L1: Registered

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    Sorry for the late reply, but how exactly do I do that?
     
  4. DaDema

    DaDema L-3: Not very succesful map maker

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    Step 1: Create your first spawnroom and name all the info_player_teamspawn entities the same (by example: spawn_blu_first)
    Step 2: Create your second spawnroom and name all the info_player_teamspawn entities the same (by example: spawn_blu_second)
    Step 3: Go to the trigger_capture_area from the first control point and add a new output
    Step 4: This is how the output should look like:
    My output named: OnCapTeam2
    Targets entities named: (name first spawnpoints) spawn_blu_first
    Via this input: Disable
    Step 5: Now add another output:
    My output named: OnCapTeam2
    Targets entities named: (name second spawnpoints) spawn_blu_second
    Via this input: Disable
    Step 6: In the properties of the second info_player_teamspawn group, change Start Disabled to Yes

    You should be done
     
  5. Nognumhoop

    Nognumhoop L1: Registered

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    Thank you! I'll try it as soon as I get a chance!