I'm a bit stuck, I know how to apply textures to things, but how do you go about, blending them together, I'm trying to do a dusty base, with stones on top of it. to give the effect of a path. here's some examples.
The surface in question HAS to be a displacement. The texture (almost certainly has blend in its name) Open the material thingy and click the displacement tab, make your displacement and then click the "paint alpha" button
Click "SHIFT+A" then on the 3d window click the layer thats your "ground". on the screen that popped open from "shift+A" click "Displacement" power of "3" or "2" your texture should now be a very thin sheet. on the same screen as "shift+a" Displacement> you should see "paint Alpha" as a button.
But in addition you have to make sure the texture you use on the displacement is a "Blend" texture. You can filter for blend in the name in the material browser. Once you have a blend texture on, you can use the Paint Alpha tools to change the dominance of the two textures in the blend.
I think a certainly more helpful response to this person would be to post a URL to one of the many helpful tutorial sites out there. Inherently if your making maps without the full understanding of hammer you'll do something horribly wrong. I experienced this in my own map and it cost me a lot of time fixing things. I recommend reading up on some of these sites, and studying the valve maps (decompiled on this forum) before working too much on your map! This is your holy bible: http://www.student.ru.nl/rvanhoorn/optimization.php This is your offical help page from valve, a lot of good resources. http://developer.valvesoftware.com/wiki/SDK_Docs These have some good tutorials http://www.sdknuts.net/akg/default.asp http://gamewag.com/hl2.html
This may be more complicated than what you're looking for.. Tutorial; custom texture blend between any two textures
Thanks for the links guys, I've kinda got it But I've got this problem now. Whats the crack with that?
You are using a texture without a normal map. There isn't a way around this (unless you make on and stick it in your bsp with pakrat) You have to use a different texture.
Keir, I was running into that problem for a while as well. I can tell you that the following textures do work. blendrockground004 blendrockground005 blendrockground006 For the life of me I couldn't find anyone who could give me a list of what blended textures worked and which didn't. You may have to do some trial and error to find out.