How to blend textures?

Discussion in 'Mapping Questions & Discussion' started by Keir, Jan 29, 2008.

  1. Keir

    Keir Guest

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    I'm a bit stuck, I know how to apply textures to things, but how do you go about, blending them together, I'm trying to do a dusty base, with stones on top of it. to give the effect of a path.

    here's some examples.

    [​IMG]

    [​IMG]
     
  2. YM

    aa YM LVL100 YM

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    The surface in question HAS to be a displacement.
    The texture (almost certainly has blend in its name)
    Open the material thingy and click the displacement tab, make your displacement and then click the "paint alpha" button
     
  3. Keir

    Keir Guest

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    Can you explain that in more detail, I'm still struggling with it :(
     
  4. DJive

    aa DJive Cake or Death?

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    Click "SHIFT+A" then on the 3d window click the layer thats your "ground". on the screen that popped open from "shift+A" click "Displacement" power of "3" or "2" your texture should now be a very thin sheet. on the same screen as "shift+a" Displacement> you should see "paint Alpha" as a button.
     
  5. ZargonX

    ZargonX L3: Member

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    But in addition you have to make sure the texture you use on the displacement is a "Blend" texture. You can filter for blend in the name in the material browser. Once you have a blend texture on, you can use the Paint Alpha tools to change the dominance of the two textures in the blend.
     
  6. Buster Charlie

    Buster Charlie Guest

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    I think a certainly more helpful response to this person would be to post a URL to one of the many helpful tutorial sites out there.

    Inherently if your making maps without the full understanding of hammer you'll do something horribly wrong. I experienced this in my own map and it cost me a lot of time fixing things.

    I recommend reading up on some of these sites, and studying the valve maps (decompiled on this forum) before working too much on your map!

    This is your holy bible:

    http://www.student.ru.nl/rvanhoorn/optimization.php

    This is your offical help page from valve, a lot of good resources.

    http://developer.valvesoftware.com/wiki/SDK_Docs

    These have some good tutorials
    http://www.sdknuts.net/akg/default.asp
    http://gamewag.com/hl2.html
     
  7. fartron

    fartron L1: Registered

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  8. Keir

    Keir Guest

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    Thanks for the links guys, I've kinda got it But I've got this problem now.

    [​IMG]

    Whats the crack with that?
     
  9. YM

    aa YM LVL100 YM

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    You are using a texture without a normal map. There isn't a way around this (unless you make on and stick it in your bsp with pakrat) You have to use a different texture.
     
  10. Snipergen

    Snipergen L13: Stunning Member

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    Also, your lights are too yellow :p
     
  11. Scotland Tom

    Scotland Tom L6: Sharp Member

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    Keir, I was running into that problem for a while as well. I can tell you that the following textures do work.

    blendrockground004
    blendrockground005
    blendrockground006

    For the life of me I couldn't find anyone who could give me a list of what blended textures worked and which didn't. You may have to do some trial and error to find out.
     
  12. Keir

    Keir Guest

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    ahh right thanks for that, Will change the lights as well :thumbup1:
    Cheers guys
     
  13. Keir

    Keir Guest

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    I've got it sorted now :)

    Getting quite good at it for a n00b I think

    [​IMG]