How to apply Custom Particle effect

Discussion in 'Mapping Questions & Discussion' started by Macanick, Feb 2, 2017.

  1. Macanick

    Macanick L1: Registered

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    I made some custom particle effect for my map it works well in particle editor
    but when i apply into map, it didn't shown in game
    i tried everything i can... like using pakrat, move all material file to custom folder, vpk packing, modifying particles_manifest txt, [mapname]_particles etc... almost everything in valve developer community
    maybe i did it the wrong way so please tell me anything you know about this problem

    here is a pcf file in particle editor

    screenshot.png

    info particle system

    screenshot2.png

    particles_manifest file

    particles_manifest
    {
    "file" "!particles/error.pcf"
    "file" "!particles/dimensionbleck.pcf"
    "file" "!particles/rockettrail.pcf"
    "file" "particles/smoke_blackbillow.pcf"
    "file" "!particles/teleport_status.pcf"
    "file" "!particles/explosion.pcf"
    "file" "!particles/player_recent_teleport.pcf"
    "file" "!particles/rocketjumptrail.pcf"
    "file" "!particles/rocketbackblast.pcf"
    "file" "!particles/flamethrower.pcf"
    "file" "!particles/flamethrower_mvm.pcf"
    "file" "!particles/burningplayer.pcf"
    "file" "!particles/blood_impact.pcf"
    "file" "!particles/blood_trail.pcf"
    "file" "!particles/muzzle_flash.pcf"
    "file" "!particles/teleported_fx.pcf"
    "file" "!particles/cig_smoke.pcf"
    "file" "!particles/crit.pcf"
    "file" "!particles/medicgun_beam.pcf"
    "file" "!particles/bigboom.pcf"
    "file" "!particles/water.pcf"
    "file" "!particles/stickybomb.pcf"
    "file" "!particles/buildingdamage.pcf"
    "file" "!particles/nailtrails.pcf"
    "file" "!particles/speechbubbles.pcf"
    "file" "!particles/bullet_tracers.pcf"
    "file" "!particles/nemesis.pcf"
    "file" "!particles/disguise.pcf"
    "file" "!particles/sparks.pcf"
    "file" "!particles/flag_particles.pcf"
    "file" "!particles/buildingdamage.pcf"
    "file" "!particles/shellejection.pcf"
    "file" "!particles/medicgun_attrib.pcf"
    "file" "!particles/item_fx.pcf"
    "file" "!particles/cinefx.pcf"
    "file" "!particles/impact_fx.pcf"
    "file" "!particles/conc_stars.pcf"
    "file" "!particles/class_fx.pcf"
    "file" "!particles/dirty_explode.pcf"
    "file" "!particles/smoke_blackbillow_hoodoo.pcf"
    "file" "!particles/scary_ghost.pcf"
    "file" "!particles/soldierbuff.pcf"
    "file" "particles/level_fx.pcf"
    "file" "!particles/training.pcf"
    "file" "!particles/stormfront.pcf"
    "file" "!particles/coin_spin.pcf"
    "file" "!particles/stamp_spin.pcf"
    "file" "!particles/rain_custom.pcf"
    "file" "!particles/npc_fx.pcf"
    "file" "!particles/drg_cowmangler.pcf"
    "file" "!particles/drg_bison.pcf"
    "file" "!particles/dxhr_fx.pcf"
    "file" "!particles/eyeboss.pcf"
    "file" "!particles/bombinomicon.pcf"
    "file" "!particles/harbor_fx.pcf"
    "file" "!particles/drg_engineer.pcf"
    "file" "!particles/drg_pyro.pcf"
    "file" "!particles/xms.pcf"
    "file" "!particles/mvm.pcf"
    "file" "!particles/doomsday_fx.pcf"
    "file" "!particles/halloween.pcf"
    "file" "!particles/items_demo.pcf"
    "file" "!particles/items_engineer.pcf"
    "file" "!particles/bl_killtaunt.pcf"
    "file" "!particles/urban_fx.pcf"
    "file" "!particles/killstreak.pcf"
    "file" "!particles/taunt_fx.pcf"
    "file" "!particles/rps.pcf"
    "file" "!particles/firstperson_weapon_fx.pcf"
    "file" "!particles/powerups.pcf"
    "file" "!particles/weapon_unusual_isotope.pcf"
    "file" "!particles/weapon_unusual_hot.pcf"
    "file" "!particles/weapon_unusual_cool.pcf"
    "file" "!particles/weapon_unusual_energyorb.pcf"
    "file" "!particles/passtime.pcf"
    "file" "!particles/passtime_beam.pcf"
    "file" "!particles/passtime_tv_projection.pcf"
    "file" "!particles/vgui_menu_particles.pcf"
    "file" "!particles/invasion_ray_gun_fx.pcf"
    "file" "!particles/invasion_unusuals.pcf"
    "file" "!particles/halloween2015_unusuals.pcf"
    "file" "!particles/rankup.pcf"
    "file" "!particles/halloween2016_unusuals.pcf"
    }
     
  2. Izotope

    aa Izotope Never releases maps

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    You don't need to put the default particles in your manifest.
     
  3. Macanick

    Macanick L1: Registered

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    I don't think that's the problem but thanks
     
  4. Yrr

    aa Yrr An Actual Deer

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    is your particle manifest in your maps folder?
     
  5. Crash

    aa Crash func_nerd

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    Check your console, after a certain point, too many can freak the engine out and particles can stop working. I'm not sure if this would apply to defaults, but it's worth trying. Try making a test map with only your specific particle.
     
  6. Exactol

    aa Exactol Certified Hammer Hacker

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    You didn't set it to start active in the info_particle_system to start active (not sure if intended or not). Also is it appearing at the world origin? And is your particle manifest named (yourmapname)_particles.txt?
     
  7. Macanick

    Macanick L1: Registered

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    it's in particles folder because it named particle_manifest.txt
     
  8. Exactol

    aa Exactol Certified Hammer Hacker

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    It should be in your maps folder and called (yourmapname)_particles.txt
     
  9. Macanick

    Macanick L1: Registered

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    particles_manifest
    {
    "file" "!particles/dimensionbleck.pcf"
    }

    i changed name and moved to maps folder and still not working
    how can i check the world origin?
     
  10. Macanick

    Macanick L1: Registered

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    sorry guys i just fixed making new particle pcf
    maybe problem was pcf file is broken for some random reason