How to align wood beam textures, the RIGHT way

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
How to align wood beam textures, the RIGHT way

After receiving numerous nice and polite feedback nodes about aligning wood textures, I researched methods and tutorials on how to do it and couldn’t find any that seemed to do it Right, soon after I began work on ctf_mineshaft and learnt the simplest method by accident, so I thought to share it here for other users.

What to do

Create the wood beam you want for the map, here’s my example.
ILmR5g5.png


Find a face that has four 90 Degree angles and select it in the texture application tool
JLHBUTM.png


Align this side to either 0, 90, 180 which ever looks best with the world checkbox selected
S1HonAr.png



With the face still selected, Hold ALT and right click on adjacent sides. DO this for each side.
NTNAfPi.png


Your wood beams should be properly aligned, do this for any other wood beam you have.




Watch as people gaze in awe at your perfect wood.
 
Last edited:

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
d7cd34d113.png

I'm sorry
 

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
You forgot to mention changing the alignment to Face before transferring the texture to another face. This way all four sides will be stretched out slightly.