How to add mannpower power ups?

Discussion in 'Mapping Questions & Discussion' started by okiedokie, Oct 17, 2018.

  1. okiedokie

    okiedokie L1: Registered

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    Just another thing I want to add.
     
  2. 200

    200 L2: Junior Member

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    If you want to add actual powerups, there is an entity - info_powerup_spawn, but it only works if you are in powerup mode: tf_powerup_mode 1.

    If you just want to add powerup effects - you can use a prop_dynamic with a model you need (for example, Haste powerup model, can't remember the model name, but I think it can be found by searching for "mannpower" or "powerup" in the model broswer) and trigger_add_tf_player_condition on top of it
    https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition
     
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  3. okiedokie

    okiedokie L1: Registered

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    Alright will look into it, thanks.
     
  4. okiedokie

    okiedokie L1: Registered

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    Well uhh this is awkward, I do not know how to work with this trigger_add_tf_player_condidtion..
     
  5. Yaki

    Yaki L5: Dapper Member

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  6. okiedokie

    okiedokie L1: Registered

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