Discussion in 'Mapping Questions & Discussion' started by okiedokie, Oct 17, 2018.
Just another thing I want to add.
If you want to add actual powerups, there is an entity - info_powerup_spawn, but it only works if you are in powerup mode: tf_powerup_mode 1.
If you just want to add powerup effects - you can use a prop_dynamic with a model you need (for example, Haste powerup model, can't remember the model name, but I think it can be found by searching for "mannpower" or "powerup" in the model broswer) and trigger_add_tf_player_condition on top of it
Alright will look into it, thanks.
Well uhh this is awkward, I do not know how to work with this trigger_add_tf_player_condidtion..
My first map used power ups. I didn't know that they weren't entities, haha. I found out how to do it in this guide here: https://tf2maps.net/posts/393404/
Here is the full list of Addcond (or trigger_add_tf_player_condition) here: https://wiki.teamfortress.com/wiki/Cheats#addcond
Alright will look into this, and will ask for more questions if needed, thanks.
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