How to add custom props?

Discussion in 'Mapping Questions & Discussion' started by Shallwe, Jul 20, 2012.

  1. Shallwe

    Shallwe L1: Registered

    Messages:
    9
    Positive Ratings:
    0
    I already now how to make a "source model" but i´m not sure how to add a custom prop in the hammer/map, where i put my model for be able to open it on hammer? did i need a packer for put the model into the map file? -Sorry my english-
     
    Last edited: Jul 20, 2012
  2. Hype

    Hype L1: Registered

    Messages:
    11
    Positive Ratings:
    8
    You need to put your models in the tf/models directory, probably in a new folder for organization. Assuming you've done that (and hopefully tested it in model viewer) make a new entity, prop_static or whatever you need, and go to its properties and change the World Model property to your model.
     
    • Thanks Thanks x 1
  3. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,377
    And make sure the model is set up to look in /materials/models/whateveryoucallyourfolder/ for the texture files, which is of course also where you should put them.
     
    • Thanks Thanks x 1
  4. MoonFox

    MoonFox L10: Glamorous Member

    Messages:
    737
    Positive Ratings:
    72
    This post may be old but: i'm having a loading error, I cant seem to get the models loaded into hammer
     
  5. MoonFox

    MoonFox L10: Glamorous Member

    Messages:
    737
    Positive Ratings:
    72
    YES, I GOT IT WORKING...
    check your custom folder's readme.txt for future reference