How many maps have you made, but never finished?

Discussion in 'Mapping Questions & Discussion' started by Ceiling Man, Mar 3, 2009.

  1. Ceiling Man

    Ceiling Man L3: Member

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    Me? About... 3-4. All of which was because they crashed. :(
     
  2. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    about 10 "projects"
     
  3. DJive

    aa DJive Cake or Death?

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    about 3 for me in tf2.. if you call maps.

    Mostly i spend hours and hours making a small area detailing it then throwing it out as i can never grasp level design.
     
  4. luxatile

    aa luxatile deer

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    I have at least 2, which I quite because they sucked. I've probably had upwards of 10 other "projects" that I've started one day and ditched the next day, though.
     
  5. Zeewier

    Zeewier L9: Fashionable Member

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    Probably over 25 +1

    I just cancelled both of my contest entries, also the 5 cp map
     
    Last edited: Mar 3, 2009
  6. Spike

    Spike L10: Glamorous Member

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    lol, same here.

    Well actually not, but around 15, almost all of them were Goldsource (HL1,CS 1.6 engine)
     
  7. TotalMark

    TotalMark L6: Sharp Member

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    Over 100, though most were just experiments.
     
  8. YM

    aa YM LVL100 YM

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    ditto, except more like 200.
     
  9. NovaSilisko

    aa NovaSilisko L42: Life, the Universe and Everything

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    Hundreds.
     
  10. HeaH

    HeaH L8: Fancy Shmancy Member

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    Uhm... 4?
     
  11. Shmitz

    aa Shmitz Old Hat

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    Conceptually, I don't really consider "experiments" as maps. It's only a map if it's a fully fleshed out idea that I intend for others to play.

    So on the FPS front, of projects that I can actually remember, I've left three unfinished. One was a map for Reaction Quake 3, one was a Portal map, and one is arena_beacon, which I can't complete due to utter disinterest in the arena game mode.

    Don't ask me about non-map related projects. My record there is... less impressive. :\
     
  12. YM

    aa YM LVL100 YM

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    [Personal opinion] Anyone who can say less than 10 shouldn't be pulishing any map anytime soon, because it will amost certainly suck - unfortunate truth. (Unless they have experience in another engine that is)[/personal opinion]

    (thats including experiments of course)
     
  13. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    "What does the scouter say about his unfinished maps?!"
    "OVER NINE THOUSAAAAAAAAAAAAAAAND"

    :D but seriously, if you include experiment maps, that's not that far fetched with how long I've been mapping and how many things I've had lying around.
     
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  14. Zeewier

    Zeewier L9: Fashionable Member

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    If i include experiments it probably ~150
     
  15. moosenukes

    moosenukes L1: Registered

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    Only one that I would actually consider a map, but I really didn't like it so I left it to rot

    I get frustrated too easily :(
     
  16. Fearlezz

    Fearlezz L10: Glamorous Member

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  17. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    Including experiments, OVER 9000!!!!! :p
     
  18. StoneFrog

    StoneFrog L6: Sharp Member

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    Cumulatively, hundreds.

    For TF2, about 3. I haven't really started many "serious" TF2 mapping projects yet, so lots of stuff I've done are just experiments.
     
  19. Icarus

    aa Icarus

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    I have yet to have one TF2 project I stopped working on. (Grid, Observatory, Waste, Grinder - All completed or in development).

    I've had grid up for several months until Observatory's release.

    I didn't make any 'experiment' maps because I learned how to use Hammer as I went through Observatory's development

    The only other 3D engine I've had experience with is Build for Duke Nukem 3D.
     
    Last edited: Mar 3, 2009
  20. bomc

    bomc L2: Junior Member

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    i've got 2 unfinished maps (their portalfiles scares me), and about 50 "experiments".
     
    Last edited: Mar 3, 2009