Discussion in 'Mapping Questions & Discussion' started by XFunc_CaRteR, May 14, 2009.
It looks like the most you can have is 4, is that right? Can you have more?
I'm pretty positive that pl_waste or pl_cashworks has 5 CPs? (I think it's waste)
So I'd say it's possible, unless Icarus (Oh gosh, I might not even have the mapper's name right) found some way to hack 5CPs onto the track?
If 5 works, I'd suggest doing this: http://developer.valvesoftware.com/...Map#Adding_a_4th_checkpoint_.28pl_badwater.29
But making the 4 a 5.
Thanks a lot.
8-9 caps it goes buggy when it hits 10
the team train watcher only goes to 4 that's why one of my maps has 8 cps on it but they not linked via a team train watcher
http://www.fpsbanana.com/maps/69940 - has screenshots to see what I mean
can't have more than 8 ever. else tf2 will crash
You can work around that limit as long as you don't have more than 8 active at one time: http://www.fpsbanana.com/tuts/7383
Separate names with a comma.