How far do sentrys fire?

Discussion in 'Mapping Questions & Discussion' started by Cactus, Sep 26, 2010.

  1. Cactus

    Cactus L1: Registered

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    I have a KOTH map with some battlements and i do not want a sentry to reach the cp. Anyone know how far they fire?
     
  2. Keonyn

    Keonyn L2: Junior Member

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    They fire within a radius of 1024 units. Do keep in mind though that the Wrangler does allow them to use the gun beyond that effective range manually.
     
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  3. Whated

    Whated L2: Junior Member

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  4. Cactus

    Cactus L1: Registered

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    Thanks! i know wranglar will allow them to hit the cp, but thats if they equip it; and anyone with it can shoot any distance :)
     
  5. StickZer0

    aa StickZer0 💙💙💃💙💙

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    Sentries can fire for ever until they hit something, however the auto-aim and auto-fire will only recognise foes up to 1024 units. If they fire at someone within that range and it misses, the bullet/rocket will keep moving until it hits something.
     
  6. Lancey

    aa Lancey Currently On: ?????

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    I believe the range has been reduced by a few units, but that level 3 sentries have slightly longer range as well.
     
  7. EArkham

    aa EArkham Necromancer

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    Best way I've found to keep sentry ranges in mind while mapping is to make a prop_static (I use the wrangler shield since the eng update, but a sentry or anything you want will work). Set the fade start distance to 1024 and the fade end distance to 1024. Place this in a visgroup called "reference" or "scaleReference" or whatever. Make sure helpers are turned on.

    Then when you want to check sentry placement, just move this prop to where the sentry will be and the yellow globe for the fade distance will give you a fairly accurate view of its range.

    Before you compile, uncheck the "reference" visgroup on the sidebar.

    Kep
     
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  8. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I believe the automated sentry range was raised to 1120 instead of 1024; someone in chat checked this some time ago, but I don't know how accurate they were.
     
  9. Terr

    aa Terr Cranky Coder

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    Unless there was a recent change, there's no range difference between Level 1 and Level 3. I remember testing with teleporting target-bots to specific positions.
     
  10. StickZer0

    aa StickZer0 💙💙💃💙💙

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    Unnecessary, all prop_statics of player models and sentry guns and I think a few others are removed at compile
     
  11. EArkham

    aa EArkham Necromancer

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    True, but it's a good habit. I also put lots of other stuff in the reference visgroup, like measuring brushes, colour reference, architecture tests, etc which wouldn't get deleted by the compile process.

    Kep
     
  12. Draco18s

    Draco18s L9: Fashionable Member

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    They're removed at the expense of TF2 bitching that "model/player/sentry_gun" or whatever is "a dynamic model and will be omitted" every time you load the map.