I've got a rather... Strange question; but one that drives me to ask it. How do you guys make your 3D Skyboxes? I've barely messed with the concept; so i'm relatively new and looking for some advice. Now -- I know HOW to make them -- i'm merely asking how you guys make yours. For example, do you build the skybox around the map then drag it aside and scale it down; or do you make a already scaled down area of skybox and work from that? I'm incredibly curious on which method is considered the best or most efficient. To be honest; i'm not even sure how valve does theirs. Any insight on this topic would be appreciated.