How does a texture know what keyword it should be under?

MrHatlf

engineer main, majoring in exploiting
Feb 6, 2013
79
40
I had recently gotten YM's dev textures because they look better than the ones in the game. I had went to go look for them in my texture browsers when I had realised they aren't under the "tf" keyword search.


So, how does a texture know what keyword it should be found under?
 

tyler

aa
Sep 11, 2013
5,102
4,621
The VMT file needs "%keywords" "tf" in it. The dev texture pack doesn't have that but you can easily add it. Just make a new line before the final end bracket and stick it in. Mine looks like this:

9346dd6f22.png


VMTs are pretty cool.
 
Last edited:

MrHatlf

engineer main, majoring in exploiting
Feb 6, 2013
79
40
Thanks, Tyler. Hopefully other people can have a look at this whether they were having the same problem as me or making their own VMTs.
 

tyler

aa
Sep 11, 2013
5,102
4,621
FYI, you can put anything there. And there's a way to do more than one keyword I think, but I forget what it is? Maybe not.

Anyway, you can give any custom textures you make a custom keyword to find them quickly if you want. I don't think many TF2 level designers do this, but if you look at the content for the HL games, they do it a lot.
 
Mar 23, 2013
1,013
347
FYI, you can put anything there. And there's a way to do more than one keyword I think

Just tell them appart with a ","

"%keywords" "tf, arctic"

They are quite usefull when you want to filter for community asset packs. Most of them have their own keyword.