Alright, I've been fooling around with some candles using info_particle_system and the particle system name set to candle_light2. When I set it up initially, I had two flames show up over one candle. So I tried candle_light1. That resulted in zero flames. So I gave up and deleted the entity. After deleting the entity and making some other changes to the map, I compiled it and ran it. And I had 1 candle flame. I checked this in hammer- yes, entity is not in the map. Compile, run, yup, it's there. So I put it back in the map, compile, run. While the game was doing the 'waiting for players' countdown, there's two flames. When I go back, there's one. Okay. Go to my second set of candles and add clones of the info_particle_system to each wick. Save, compile, run. During waiting, I have two flames on candle 1, and 3 flames (which I should) on candle 2. Waiting's over, I run back... 1 flame on candle 1, zero flames on candle 2. The wiki's of no use on this, and I can't figure it out. How the heck do I use these things, and what am I doing wrong? Incidentally I tried switching to candle_light2 again. Same results.