People were talking about it in another thread, but I'm not sure how to do it. Theres no 'parent' option in info_player_teamspawn so I have no idea how to go about on this. Also, is it possible to make a brush based entity where all entities except players pass through it? I tried using a func_clip_physics entity tied to a filter entity, but it didnt' seem to work, unless I set it up wrong. Perhaps a func_respawnroomvisualizer entity?