How do you parent a info_player_teamspawn to a rotate entity?

Discussion in 'Mapping Questions & Discussion' started by Resistance, Mar 6, 2010.

  1. Resistance

    Resistance L2: Junior Member

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    People were talking about it in another thread, but I'm not sure how to do it. Theres no 'parent' option in info_player_teamspawn so I have no idea how to go about on this.


    Also, is it possible to make a brush based entity where all entities except players pass through it? I tried using a func_clip_physics entity tied to a filter entity, but it didnt' seem to work, unless I set it up wrong. Perhaps a func_respawnroomvisualizer entity?
     
  2. Zeewier

    Zeewier L9: Fashionable Member

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    1.
    You could try to put smart edit off and add a parent manually

    2.
    Playerclip material ;)

    If you want to switch it from and to solid use a func_brush. (first make sure there are no players inside it, with a trigger_multiple)
     
  3. martijntje

    martijntje L8: Fancy Shmancy Member

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    as zeewier says.

    manually adding a parent value works, however can lead to funky results, so be careful with it.
    - if the spawn gets in a solid, the player will be stuck and cant move until he respawns again.
    - If the spawn gets rotated (other than on the z axis) the player will be rotated too. The player will have a tilted vision, and will be to move faster in some directions than others.
     
  4. Resistance

    Resistance L2: Junior Member

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    ah thx for the help guys, didn't realize a playerclip textured brush would already let other entities pass through it.
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    My resource pack has the parent key added to the spawn entity.
     
  6. Resistance

    Resistance L2: Junior Member

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    It's wierd, I had your resource pack installed awhile ago and saw the improved FGD stuff when I was making my last map, then for some reason while I was in the middle of making it, the FGD stuff seemed to disappear and doesn't show up anymore. I'll try reinstalling.
     
    Last edited: Mar 6, 2010