how do you mirror maps?

Discussion in 'Mapping Questions & Discussion' started by The Whole Team, Jan 15, 2010.

  1. The Whole Team

    The Whole Team L1: Registered

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    How do you make it so that both halves of your map are mirrored (like in KotH Viaduct)?

    Thanks for any help in advance.
     
  2. drp

    aa drp

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    build one side up to mid. select all. copy. paste. rotate 180. line up with grid.
     
  3. The Political Gamer

    aa The Political Gamer

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    And if the map is a-symmetrical use ctrl I to change the orientation.
     
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  4. Ravidge

    aa Ravidge Grand Vizier

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    Make a massive skip brush under the map that is centered exactly at the middle of the map. Select what you want mirrored + the skip brush, copy, paste special and rotate 180°.
    Repeat for everything added.
     
  5. Aki

    Aki L4: Comfortable Member

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    I'm almost at the point of doing this myself, what about after? I'm concerned with doors and spawn areas - these entities are named "red_x" - any way to change these names or at least list the named entities on the map?
     
  6. Khuntza

    Khuntza L2: Junior Member

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    Or CTRL + L for horizontal flip.. or Tools > Flip Objects
     
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  7. Psy

    aa Psy The Imp Queen

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    Edit > Replace. Then you can replace the contents of everything or anything you have selected.
     
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  8. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    That's not asymmetry :facepalm:
     
  9. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Use CTRL-M, then put 180 into the bottem box.
     
  10. Aki

    Aki L4: Comfortable Member

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    Numerical transforms are a lifesaver.
     
  11. Undies

    Undies L1: Registered

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    select all the entities > right click > paste special > check the box near the bottom "make names unique"
    this will affect output the same and save you a lot of work
     
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  12. Aki

    Aki L4: Comfortable Member

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    Will this retain references? That is, if entity1 gives entity2 as its parent, will that reference be retained? That is, if the system changes entity2 's name to entity2changed the parent of the entity1changed will refer to entity2changed.
     
  13. Terr

    aa Terr Cranky Coder

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    FYI, Hammer as an tickbox option somewhere to restrict all rotations (done by dragging the handles in a 2d view using the mouse) to 15-degree increments unless you hold down ALT. Very handy.
     
  14. Undies

    Undies L1: Registered

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    yes, so long as all entities mentioned are copied
     
  15. Aki

    Aki L4: Comfortable Member

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    Cool, cool beans. Thanks a lot, very useful to know that.
     
  16. TheBladeRoden

    TheBladeRoden L7: Fancy Member

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    I wish i had known this a long time ago
     
  17. Psy

    aa Psy The Imp Queen

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    One thing that irks me about numerical transform is how it rotates objects around the center of their bounding box as opposed to their origin. Would be a nice option to have.
     
  18. Lancey

    aa Lancey Currently On: ?????

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    I think replace does the same thing.
     
  19. Tapp

    Tapp L10: Glamorous Member

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    Don't forget to turn off vertices and model wireframes, lest your efforts be dampened by lag. I once spent 3 days flipping a map because it was slightly off.
     
  20. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    :/