How do you make out of bound areas?

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
...velvetironfistglove said that it doesn't save system resources while in game.

the wiki just says that it compiles faster and helps with the EDITOR views.

when it's in game is where system resources aren't saved (i.e. when the minature skybox is rendered at 16 times bigger)

much less expensive to compile and render.

:facepalm:

The 3d skybox is cheaper to render than the real map, and if you choose to believe otherwise then that's your porogative.

I'm not really disputing other facts about the 3d skybox, and its main purpose is indeed to create the illusion of a much greater environment. There's not much point in rendering 'stuff' so far away at the same capacity as that closest to you, this is why we have LOD technology; and the 3d skybox works under a similar principle.

Velvet is right in that items in the "map proper" come with their own performance benefits such as situational rendering, but these scenarios are entirely circumstantial.

Also see Wikipedia's entry on the Source Engine's 3d skybox technology

It is also possible, but not required, to include 3D geometry which will surround the accessible playing environment, such as unreachable buildings or mountains. They are designed and rendered at 1/16 scale, and then resized to appear much larger, whilst using much less CPU power. This effect is called "3D skybox".

http://en.wikipedia.org/wiki/Skybox_(video_games)