How do you make fog?

Discussion in 'Mapping Questions & Discussion' started by Mar, Mar 4, 2009.

  1. Mar

    Mar Banned

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    I threw up a env_fog_controller entity, and tweaked all the settings, but nothing is happening.
     
  2. samn

    samn L4: Comfortable Member

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    Can you post the settings you tried here so we can take a look?
     
  3. YM

    aa YM LVL100 YM

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    Did you set "enable fog" to yes?
     
  4. Mar

    Mar Banned

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    I've a got a map that is a bunch of floating pillars in the clouds. I thought that this fog would create the cloud, but after going on the valve devwiki, it turns out that env_fog_controller entity surrounds the player in fog, which would work fine for a zombie level, but it isn't what I want.

    What I need is a cloud beneath the pillars, so once the player falls of the edge, he will fall through the clouds and a hurt trigger.
     
  5. Spike

    Spike L10: Glamorous Member

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    • Thanks Thanks x 1
  6. Mar

    Mar Banned

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    That is what I want, but it is really expensive performace wise when you crank the particles up, and I need a big dense cloud, like one you see in the sky. This map is supposed to take place in the sky.
     
  7. TMP

    aa TMP Abuser of Site Rules

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    Model w/o a collision mesh would be best.
     
  8. Mar

    Mar Banned

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    Is there a cloud model? Or do I have too make one?
     
  9. Mar

    Mar Banned

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    I've been experimenting and func_smokevolume is the one you want if you want to make a cloud. I'm still tweaking the exact settings, but once I get them down, I make a tut on it.