How do you feel about this game element?

Discussion in 'Mapping Questions & Discussion' started by Sundelta, Oct 7, 2011.

  1. Sundelta

    Sundelta L1: Registered

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    Hi,

    Let me start off that I'm not a new player or TF2 mapper, however I decided to make an account here to make my new map project much more fruitful.

    Alright, so I'm still blueprinting my 3-round cp map on paper, and just had an interesting idea pop in my head. Now in the third round, outside the rural part of the map and inside red's industrialized base, what if the last control point had random intermittent blackouts that turned the whole room pitch black for a few seconds? No doubt it would give some classes an advantage.

    Love to hear your thoughts on that.
     
  2. tyler

    aa tyler snail prince, master of a ruined tower

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    It would kill both your compile time and your file size, making the map a chore to build and an irritation to download.

    You'll notice that flashing or moving lights are few and far between in TF2 maps--it's not because no one has thought of it yet.
     
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    It wouldn't affect time/size all that severely, but it would simply be more annoying than interesting for gameplay.
     
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  4. Sundelta

    Sundelta L1: Registered

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    Would it be less annoying if there was a fancy prelude to the blackout, so players would know 5-10 seconds beforehand?
     
  5. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    It would be annoying in the fact that there was a blackout, it wouldn't provide any benifets for any classes, it would only disrupt the flow of battle.
     
  6. Doctor Paprika

    Doctor Paprika L4: Comfortable Member

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    It's an advantage for the Engineer. Sentries can see in the dark.
     
  7. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    Pitch black doesn't sit well with TF2. There are very few areas of low light in official TF2 maps and they're usually remote, far from the action.
    If you want a blackout, fine, but leave enough light to be able to identify player's team, class and weapon.
    (emergency lights on backup power ? Natural light shining through ? Inexplicable light that just happens ?)
     
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  8. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Beware that health/ammo pickups are lit seperate from the environment, they'll essentially glow in the dark.

    Also the lower the light levels, the stranger the lightmapped shadows appear to render, odd RGB seperations occur and large blobs of "brown shitty smears".
     
  9. Sergis

    aa Sergis L666: ])oo]v[

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    like in harvest_event?
     
  10. Goombac

    Goombac L4: Comfortable Member

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    I was just thinking of that. But with harvest_event there is one major difference: if you are in the blackout, there's a big change you are scared by the ghost and can't attack and the same goes for anyone else in the area. And it usually stays that way until the ghost is gone. And the locations of the blackout are in places that are really easy to enter and exit and have enough lights near it.

    I think what you're trying to do could work if you did everything right, but there's a good chance it would come off as frustrating. I could see maybe if you kept the blackouts around choke points, it might add interesting effects like preventing a push or even provoking a push while the opposing team is distracted.

    Maybe if you kept some emergency lights on, like a fire exit or something, that way the pitch black is never totally black? Or add some windows and lights outside to add additional lighting there.
     
  11. Shanghai

    Shanghai L6: Sharp Member

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    I think it could work as long as it had a prelude so people knew it was coming, and if you had emergency lights or large windows to keep the room bright enough to see teams and weapons.
     
  12. tyler

    aa tyler snail prince, master of a ruined tower

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    If you look at harvest_event, the lights that get turned off in an area are like 75% of the lights, plus the area is tiny.
     
  13. Sundelta

    Sundelta L1: Registered

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    The room I'm imagining right now would have natural sunroofs over main pathways, so if there's a blackout they will still be illuminated. However everything else would fall in a dark shadow; perhaps not pitch black, but enough to hinder one's ability to see the enemy.

    A good idea would be to put ammo/health in those naturally lit spots to avoid the glow-in-the-dark effect.
     
    Last edited: Oct 8, 2011
  14. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    environment light tends to bounce more so you wont get crisp contrasts in shadow and illumination if windows to outside are your light sources in such a scenario. Unless, you up the secondary ambience "blackness" in the environment_light but then all your outdoors shadows will subsequently look strange.