How Do You Decompile A Map?

Discussion in 'Mapping Questions & Discussion' started by Stormcaller3801, Nov 9, 2009.

  1. Stormcaller3801

    Stormcaller3801 L5: Dapper Member

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    What it says on the tin. I've started to see more people answering questions (here and otherwise) by telling people to decompile one map or another to see how someone else did something.

    As I don't know how to do this, I'm hoping someone could tell me.
     
  2. Engineer

    aa Engineer

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    1.Get GCF Scape
    1.1 Install it.
    1.2 Open it. Than press File>open
    1.3 Find your Team Fortress location, there you will find ''Team Fortress 2 content''
    1.4 Open it up.. Find ''maps''
    1.5 Select the map you like and drag it to desktop.
    2. Than download and install VMEX
    2.1 Open up VMEX, make sure you have Java installed.
    2.2 Find the map you threw on your desktop, and select it.
    2.3 Wait a bit, and it will be decompiled.
    2.4 Now open it in Hammer ;)
    or This
     
    Last edited: Nov 9, 2009
  3. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    If they say decompiled Valve maps, some are already in the SDK, under the name sdk_gamemode_mapname
     
  4. Nutomic

    Nutomic L11: Posh Member

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    And for the rest, you can find them here.

    Usually easier than quitting steam, finding the right gcf and decompile all.
     
  5. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    Decompiling and checking how something is done is NOT evil.

    Though, if you decompile a map and change the skybox and lighting and claim that it's a christmas edition that you take 100% credit for, that's evil.
     
  6. littleedge

    aa littleedge L1111: Clipping Guru

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    Nobody who does make rainy versions of 2Fort (for example) knows what rc2 means.