How do you create circular slopes like this?

Sailaser

L1: Registered
Jun 20, 2017
20
1
I'm making a slope with a block railing to wrap around a cylinder, but I can't seem to find the right height with the arch tool, as when I put the height in, it goes higher than how high I want it to go and it looks like stair steps.

Here's the reference (what I want the slope to look like):

20170627134701_1.jpg
 

Tumby

aa
May 12, 2013
1,085
1,193
Using displacements has the nice benefit that you can't make a invalid brush by accident. However, it's also a ton of work for something rather small.
A faster method is to make an arch, just as shown in the guide.
Now, instead of making multiple arches and displacing them and all that, we instead use the clipping tool :clippingtool: and cut each piece up into 2 triangles. It might be required to use the "solids" selection method, as you otherwise might end up cutting several pieces at once.
0JpH5Ko.png

And this was pretty much already the hardest part. Now we just grab the vertex tool :vertexmanip: and shift everything upwards. I like to do this by selecting big chunks like this
bc76bd8100.png

and then moving my cursor to one of the other views and pressing the 'arrow up' key.
XGLXSjA.png

Repeat this and you end up with this
J3TiHH1.png


Extra info
The reason we cut up the brushes into triangles is because we would be creating invalid solids. What makes a solid valid/invalid? The rules are as follows:
1. A brush must be convex. (can't make a hole from a single brush)
2. Every surface must be planar. (perfectly flat)
If we simply moved the vertices up without cutting the brushes, we would be breaking the second rule as the top and bottom surface would no longer be flat. You simply couldn't place all 4 vertices on one plane. However, a triangle is always planar, no matter what.

It is also obvious that the more pieces the arch is made of, the smoother it will be. However, once you start using a very large amount of pieces you might as well switch to the displacement method, especially because it increases the number of vertices not just radially. Hard to explain what I mean by that.
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,258
999