How do you apply custom textures?

Discussion in 'Mapping Questions & Discussion' started by Umbya Shpee, Jan 18, 2016.

  1. Umbya Shpee

    Umbya Shpee L1: Registered

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  2. Bogdy

    Bogdy L4: Comfortable Member

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    1) Make the texture a .tga (I recommend .tga, but you can use whatever format you want)
    2) Get VTFEdit from here
    3) Import the texture in VTFEdit
    4) Save it as a .vtf in Steam/Steamapps/common/Team Fortress 2/tf/materials
    5) While still in VTFEdit with your texture open, click on Tools > Create VMT File and make sure it's also saved in the materials folder

    The texture should work in hammer now.

    However, if you still have problems, open up the .vmt file and check if $basetexture has the correct file path. (But if you followed what I said and put the .vtf in the materials folder, you only need to enter the name of the .vtf at $basetexture)
     
  3. Crowbar

    aa Crowbar perfektoberfest

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    Don't forget to get your texture to the BSP file of map! I usually use Pakrat for it, but idk if there's a better program.
     
  4. Lampenpam

    aa Lampenpam

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    check out VIDE
     
  5. Crowbar

    aa Crowbar perfektoberfest

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    vide_useful_results.png
    Maybe link or sth
     
  6. sil-

    sil- L1: Registered

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    • Thanks Thanks x 2