How do I test a map ingame without being given achievements?

Discussion in 'Mapping Questions & Discussion' started by HashtagMC, Dec 17, 2016.

  1. HashtagMC

    HashtagMC L1: Registered

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    Hi everyone!

    Alright, here's the problem: I've been working on a map lately, and I've used the startup option -console to have TF2 started with the dev console open in main menu, using it to load my map via map <mapname>. Then, I've proceeded to run some tests with bots – like, are the darker areas lit enough to see enemies, how exposed is an enemy while capping, and so on. However, I've noticed that apparently, TF2 mistakes this for a "real" game, because I've been awarded achievement progress during testing. Which is, obviously, cheating, and not the testing I'm aiming for.

    So, my question is: can I somehow disable achievements, stats, and item drops temporarily during testing? Or is there perhaps another, "correct" way to test a map, like a map-testing equivalent of "itemtest"? I'm not talking about playtesting a finished map. I've literally only finished two rooms, but I want to make sure they can be played before proceeding with creating the rest of the map.

    Thanks in advance for any answers,
    HashtagMC
     
  2. Crowbar

    aa Crowbar Live demonstration of the hairy ball theorem

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    sv_cheats 1 disables achievements and staticstics as far as I know.
     
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  3. HashtagMC

    HashtagMC L1: Registered

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    Ok, thanks for the quick answer!
     
  4. henke37

    aa henke37

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    Use the -dev switch instead to automatically open the console and set the sv_cheats variable. It also sets the developer variable, which further helps testing.
     
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