How do I test a map ingame without being given achievements?

Discussion in 'Mapping Questions & Discussion' started by HashtagMC, Dec 17, 2016.

  1. HashtagMC

    HashtagMC L1: Registered

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    Hi everyone!

    Alright, here's the problem: I've been working on a map lately, and I've used the startup option -console to have TF2 started with the dev console open in main menu, using it to load my map via map <mapname>. Then, I've proceeded to run some tests with bots – like, are the darker areas lit enough to see enemies, how exposed is an enemy while capping, and so on. However, I've noticed that apparently, TF2 mistakes this for a "real" game, because I've been awarded achievement progress during testing. Which is, obviously, cheating, and not the testing I'm aiming for.

    So, my question is: can I somehow disable achievements, stats, and item drops temporarily during testing? Or is there perhaps another, "correct" way to test a map, like a map-testing equivalent of "itemtest"? I'm not talking about playtesting a finished map. I've literally only finished two rooms, but I want to make sure they can be played before proceeding with creating the rest of the map.

    Thanks in advance for any answers,
    HashtagMC
     
  2. Crowbar

    aa Crowbar perfektoberfest

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    sv_cheats 1 disables achievements and staticstics as far as I know.
     
    • Agree Agree x 2
  3. HashtagMC

    HashtagMC L1: Registered

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    Ok, thanks for the quick answer!
     
  4. henke37

    aa henke37

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    Use the -dev switch instead to automatically open the console and set the sv_cheats variable. It also sets the developer variable, which further helps testing.
     
    • Thanks Thanks x 2