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How do I Remove classes from a map?

Discussion in 'Mapping Questions & Discussion' started by Acegikmo, Feb 2, 2008.

  1. Acegikmo

    aa Acegikmo

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    How do I make a map, where you can't play, for example, the scout?
     
  2. Snipergen

    Snipergen L13: Stunning Member

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    Server's decision. You can't. And thats fair enough too imho :)
     
  3. Acegikmo

    aa Acegikmo

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    Well I make alot of original maps.
    Trying out new ideas.
    And some of them needs to change some of the base rules, such as the classes or the weapons.
     
  4. Snipergen

    Snipergen L13: Stunning Member

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    Well I agree with the weapons. But I enjoy all the classes so I'm kinda happy that you can't decide that :p
     
  5. Acegikmo

    aa Acegikmo

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    I like all classes too, but if you play ctf_magnetic you're gonna hate the scout
     
  6. Snipergen

    Snipergen L13: Stunning Member

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    Bit harsh maybe, but thats a level design fault than :p
    How come that I would hate the scout? Im gonna try your map now than, I wanna see it.
     
  7. Acegikmo

    aa Acegikmo

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    If it would be a normal sized map, it would be a map fault.
    But this is supposed to be a small melee ctf map, and scouts are just way too fast for the size of it.
     
  8. trackhed

    trackhed L3: Member

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    so what cant scouts do?
     
  9. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    trigger_hurt that does 125 damage (or whatever the scouts health is) right after spawn, followed by a func_regenerate, scouts will die while everyone else survives.

    Can you set a trigger_hurt to only fire the damage once?

    It would be funny anyway to see the scouts keep running through the invisible wall of death. lol
     
  10. TheBladeRoden

    TheBladeRoden L7: Fancy Member

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    Unless a Medic overheals him :eek:
     
  11. Wiebbe

    Wiebbe L1: Registered

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    doesnt an engineer and a sniper both have 125 hp as well? :p
     
  12. MacNetron

    MacNetron L5: Dapper Member

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    Easiest way to accomplish this is putting some text in the introduction screen like:
    "Please don't play as a scout."

    It's up to the player then to decide what to do.
     
  13. Acegikmo

    aa Acegikmo

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    That will not work at all.
    I think more people would play scout because we tell them not to :p
     
  14. Dox

    Dox L8: Fancy Shmancy Member

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    Hmmm, one class, armed with flamethrowers, sticky mine launchers, healing guns, and a machete for melee. Speed of a scout, health of a heavy, and the mouth of a soldier, the classiness of a spy and the brains of an engineer...

    Edit, we could name this class... "Doxites"!
     
  15. greenridge

    greenridge Guest

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    just remove the scout's weapons
     
  16. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    I played magnetic after you removed the scout's weapon and I gotta say I think it's interesting. The scout functions as a flag carrier but is defenseless. It works imo.
     
  17. Brandished

    Brandished L5: Dapper Member

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  18. PandaN

    PandaN L1: Registered

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    I did it for a duel map, its really basic.

    In your spawn room place all your info_player_teamspawns, and make a wall around them (trigger_multiple) so that AFTER they move after spawning, they will touch it. Make it do output to point_clientcommand that does join_class soldier or whatever.

    All of this has to be done INSIDE the spawnroom trigger :)
     
  19. TheBladeRoden

    TheBladeRoden L7: Fancy Member

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    Or clone that trigger 8 times, then change them each to a class you want in your map. Then make a doorway around each of them with labels or something.

    Then you can have 8 exits from the spawnroom for each class except the Scout.
     
  20. PandaN

    PandaN L1: Registered

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    Yea, only real rule is that it has to be inside the spawnroom, because if its outside, people can leave spawn as another class, and will only be switched back when they die :p