How do I make diagonally placed building? (efficiently)

Discussion in 'Mapping Questions & Discussion' started by Asd417, Dec 16, 2016.

  1. Asd417

    aa Asd417 L1: Registered

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    I know how to make them but I dont know how it will affect the engine.
    Back when I was mapping for Portal 2, using func_instance was a way to go solution but that's probably because it was a single player game which means I can do literally anything with visleafs given that it is 'acceptible'

    But I believe tf2 is alot different.
    Stuffs happen everywhere and keeping clean portal flow seems to be the case.

    So, What is the best way to make a diagonal building that affects the least to the performance of the map?
     
  2. Crowbar

    aa Crowbar perfektoberfest

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    Use func_instances, and hint stuff up well to keep the good portals.
     
  3. Asd417

    aa Asd417 L1: Registered

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    So use func_instance, and block the whole thing with hints to keep the weird portal to minimum?
     
  4. Crowbar

    aa Crowbar perfektoberfest

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    Yeah, but you can also tweak it with portal planes over the area to keep good PVS's if you know what you're doing well.
     
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  5. iiboharz

    aa iiboharz Meme Queen

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    Additionally if you have enough patience to keep it all on the grid you could just manually make it diagonal.
     
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