I know how to make them but I dont know how it will affect the engine.
Back when I was mapping for Portal 2, using func_instance was a way to go solution but that's probably because it was a single player game which means I can do literally anything with visleafs given that it is 'acceptible'
But I believe tf2 is alot different.
Stuffs happen everywhere and keeping clean portal flow seems to be the case.
So, What is the best way to make a diagonal building that affects the least to the performance of the map?
Back when I was mapping for Portal 2, using func_instance was a way to go solution but that's probably because it was a single player game which means I can do literally anything with visleafs given that it is 'acceptible'
But I believe tf2 is alot different.
Stuffs happen everywhere and keeping clean portal flow seems to be the case.
So, What is the best way to make a diagonal building that affects the least to the performance of the map?