How do I make a cylinder keep rotating?

Discussion in 'Mapping Questions & Discussion' started by johbal, Jan 29, 2009.

  1. johbal

    johbal L1: Registered

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    Hi

    I'm creating a rather cool map for TF2 and I want a cylinder with a control point on it, levitating in the air... and rotating!

    How do I make rotate while people are on it and they can move around on it without proble!?


    I hope you understand what I mean!


    Thanks in advance!
     
  2. Acegikmo

    aa Acegikmo

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  3. johbal

    johbal L1: Registered

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    Right thanks!

    From what I understand the func_rotating isn't available for tf2 yet?

    And is it possible to adjust how long it will rotate... and is it also possible to make it start rotating BEFORE there's a player standing on it?

    Thanks for the quick answer!
     
  4. Zeewier

    Zeewier L9: Fashionable Member

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    Do you want the players to rotate with the cp or stand still on the rotating cp?

    Because i think only with a func_tracktrain you can rotate it will players rotating with it :/
     
  5. johbal

    johbal L1: Registered

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    Well, I want the players to rotate with it, but in a smooth way is that's possible! I want the player's to be able to walk around the rotating cylinder just as they like but still rotating with it!



    Thanks for the quick responds!
     
  6. Apom

    Apom L6: Sharp Member

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    Dragging players along with the cylinder's rotation is going to be incredibly annoying to them. You can't aim properly. I would advise you to keep any rotating element strictly without gameplay influence.
     
  7. Sgt Frag

    Sgt Frag L14: Epic Member

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    Yeah, I'd agree. Probably best to have the cap itself not rotate. But it could be on/in the middle of a rotating thing, that could be cool.

    You can trigger it to start with the round_start entity (or whatever it's called)
     
  8. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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