How do I make a cylinder keep rotating?

johbal

L1: Registered
Jan 29, 2009
15
0
Hi

I'm creating a rather cool map for TF2 and I want a cylinder with a control point on it, levitating in the air... and rotating!

How do I make rotate while people are on it and they can move around on it without proble!?


I hope you understand what I mean!


Thanks in advance!
 

johbal

L1: Registered
Jan 29, 2009
15
0
Right thanks!

From what I understand the func_rotating isn't available for tf2 yet?

And is it possible to adjust how long it will rotate... and is it also possible to make it start rotating BEFORE there's a player standing on it?

Thanks for the quick answer!
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
Do you want the players to rotate with the cp or stand still on the rotating cp?

Because i think only with a func_tracktrain you can rotate it will players rotating with it :/
 

johbal

L1: Registered
Jan 29, 2009
15
0
Well, I want the players to rotate with it, but in a smooth way is that's possible! I want the player's to be able to walk around the rotating cylinder just as they like but still rotating with it!



Thanks for the quick responds!
 

Apom

L6: Sharp Member
Sep 14, 2008
366
65
Dragging players along with the cylinder's rotation is going to be incredibly annoying to them. You can't aim properly. I would advise you to keep any rotating element strictly without gameplay influence.