how do i light up a room without the bright spots

Discussion in 'Mapping Questions & Discussion' started by too many fives, Jul 29, 2019.

  1. too many fives

    too many fives L1: Registered

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    im making this fairly small room and its pretty dark, so I need to add a light. I put one in there, and it leaves this very bright spot on the ceiling and the floor. How do I get rid of that?
     
  2. Scampi

    Scampi L4: Comfortable Member

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  3. That's the plan

    That's the plan L4: Comfortable Member

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    You can adjust the falloff settings and brightness if you want to make lights look more subtle instead of very bright. If you want to light up your entire map consistently, I'd recommend using a skybox.
     
  4. too many fives

    too many fives L1: Registered

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    this cone still has that bright spot instead of lighting the room
     
  5. Scampi

    Scampi L4: Comfortable Member

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    I'm not sure I know what you mean. Post a screenshot?
     
  6. too many fives

    too many fives L1: Registered

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    2019-07-30.png
    the light only lights up the floor and the ceiling, and not the room
     
  7. DrSquishy

    aa DrSquishy ???

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    Do you have a leak, they stop light from bouncing as much which can make areas quite dark
     
  8. too many fives

    too many fives L1: Registered

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    no every part of my map is closed off
     
  9. Micnax

    aa Micnax Back from the dead (again)

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    The dev textures you're using won't bounce much light (Reflectivity 10%) so the room won't be lit very well. Try a higher reflectivty dev texture or consider just making the lights brighter while you're in the dev stages (since you'll be changing the textures in detailing anyway).
     
  10. too many fives

    too many fives L1: Registered

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    that seemed to help, thank you!