- Dec 16, 2014
- 373
- 88
I'd like my map to read the Control Point names from a text file, similarly to how official maps work (e.g. Dustbowl's HUD names use "#Dustbowl_cap_1_A", being read from tf_english.txt and other localization files). I'd mainly want to do this so that if I ever want to rename a Control Point, I won't have to recompile the map every time just for that. I'm also planning on adding translations to my names, which adds more reason for this procedure. However, I don't know if it's possible and, if it is, I'm not sure how.
Thanks in advance.
Thanks in advance.
Last edited: