How do I get the tf_populator entity into my MvM map?

Discussion in 'Mapping Questions & Discussion' started by Berry, Jan 1, 2013.

  1. Berry

    aa Berry Sharing is caring, and I don't care

    Messages:
    979
    Positive Ratings:
    1,460
    I've googled, I've searched with no response on how I'm supposed to get a tf_populator point entity into my map.

    It doesn't show up in the entity list, I've been informed that's normal.

    I can't copy it from things like a decompiled decoy because it doesn't exist as an entity when I open it up with hammer (decoy referenced a game_populator that doesn't exist in the map).

    Any help on this? Thanks.
     
  2. WolfKit

    WolfKit L3: Member

    Messages:
    128
    Positive Ratings:
    51
    It's dynamically created by the MvM coding. You don't have to create it in hammer.
     
    • Thanks Thanks x 1
  3. Berry

    aa Berry Sharing is caring, and I don't care

    Messages:
    979
    Positive Ratings:
    1,460
    Oh okay, so what file is it created in for me to set which .pop file it needs to use?
     
  4. henke37

    aa henke37

    Messages:
    1,834
    Positive Ratings:
    420
    Let me rephrase that into something meaningful: "How do I specify which pop file the map should use?"

    The server admin can load any pop file manually. The default one has the same name as the map, but with a different extension.
     
    • Thanks Thanks x 1
  5. Berry

    aa Berry Sharing is caring, and I don't care

    Messages:
    979
    Positive Ratings:
    1,460
    Oh, my map wasn't loading a .pop file by default. It would have the ready up and everything, but the wave would just act never-ending, no bots, no tanks, no support.