i have a body of water that is linked to a CP. when capped by one team, water rises. when capped by the other team, water drops. i was able to learn the whole capping, and triggering thing to make the body of water rise for one team, but how do i also allow it to accept outputs from the same trigger [at the CP] only this time move in the opposite direction? would it have somethign to do with creating a secondary move distance and secondary move direction? if so, how? or creating a whole new func_water_analog somehow? if so, how? somethign else completely? anyone?