- Oct 15, 2018
- 249
- 132
Basically, I'm wanting a make a medieval koth map, but I don't really know how to setup the logic well. I've decompiled degroot keep and seen that there is something like a tf_logic_medieval, but I was wondering is this all I would need to make the koth map medival mode? Or would I need to create further custom logic isntead?