How could I do this spawn area to work?

Discussion in 'Mapping Questions & Discussion' started by Hyperion, Jun 28, 2015.

  1. Hyperion

    aa Hyperion L16: Grid Member

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    [​IMG][​IMG]

    So, the title tells story. I really like my concept but I have no idea how I could make that work. When the prepare time is over gate would open and release teams. That would need some model editing and animating too.

    But, have you any advice?

    (and yes, there is small mistake in photos)


    OK. I got many tips how I could seal these areas. Thanks. But my point was design. It is not very legit if bullets just disapperear on midair
     
    Last edited: Jun 28, 2015
  2. Kraken

    Kraken Few more zeros and ones for the site to proccess

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    That really does not explain anything.
     
  3. Muddy

    Server Staff Muddy Muddy

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  4. Hyperion

    aa Hyperion L16: Grid Member

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    Oh. I thought my problem is obvious.

    Usually maps use spawn doors which separate two areas completely. But I'd like to use that gate instead of doors. My problem is that gate doesn't really seal red's spawn area and I need to solve that

    E:
    But that doesn't look or feel very right since there is just gate
     
    Last edited: Jun 28, 2015
  5. Kraken

    Kraken Few more zeros and ones for the site to proccess

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    Have you tried using player clip. The walls really don't need to be as long as the player clip.
     
  6. Bunbun

    aa Bunbun Gay sex slave

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    Use blockbullets to stop enemies from shooting in.
     
  7. SonicLuvr36

    SonicLuvr36 Guest

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    you could always do what they (the others) say, and add in a brush with a tools\toolsnodraw texture to stop the bullets.