- May 14, 2009
- 248
- 17
I'm trying to budget my FPS. There are places where I put in area portals and occluders (naturally) to occlude stuff, but I have a lot of area portals. Sometimes I wonder if they cost more than they save.
When I bring up showbudget, there doesn't seem to be a category that gives the expense of them (or am I missing something?).
Oh, and the cost of func_lods. I am using them to separate func_details from world. Have no idea whether it's beneficial or bad.
Also, what sort of things contribute to the network cost in showbudget?
Anybody know this stuff?
When I bring up showbudget, there doesn't seem to be a category that gives the expense of them (or am I missing something?).
Oh, and the cost of func_lods. I am using them to separate func_details from world. Have no idea whether it's beneficial or bad.
Also, what sort of things contribute to the network cost in showbudget?
Anybody know this stuff?
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