How can I open models in Blender?

Discussion in 'Models' started by mmik, Jan 5, 2009.

  1. mmik

    mmik L2: Junior Member

    Messages:
    76
    Positive Ratings:
    0
    I have TF2 models decompiled already, but blender won't open .mdl files. I have the script to export models, already, but haven't found anything about importing.

    I want to take the train model and try to construct gibs from it. train + explosion = awesome. total modeling nub here, btw. 0 experience other than some Blender interface videos.

    edit: oops, I didn't see I wandered off into the downloads forum, just that it was a model-specific forum. Sorry. :x
     
    Last edited: Jan 5, 2009
  2. Spike

    Spike L10: Glamorous Member

    Messages:
    716
    Positive Ratings:
    82
    you have to open de .smd files
     
  3. mmik

    mmik L2: Junior Member

    Messages:
    76
    Positive Ratings:
    0
    GCFScape didn't put them into .smd files. Is there a way to compile them or something? Right now they seem to be split into a couple of different files. (I don't really know how this works, so I could be wrong)
     
  4. Spike

    Spike L10: Glamorous Member

    Messages:
    716
    Positive Ratings:
    82
    you have to take MDLdecompiler and deompile them, you will get some .smd files, then you have to export them to blender
     
  5. FaTony

    FaTony Banned

    Messages:
    902
    Positive Ratings:
    160
    .gcf -> .mdl -> .smd. -> .whateverblenderuses

    I heard that mdldecompiler still doesn't fully works with tf2 models, but some1 could fix that (Yep, the year has passed since tf2 release).
     
  6. mmik

    mmik L2: Junior Member

    Messages:
    76
    Positive Ratings:
    0
    mdldecompiler won't work. It just brings up a window with "mdldecompiler has stopped working" and closes.
     
  7. Zeewier

    Zeewier L9: Fashionable Member

    Messages:
    619
    Positive Ratings:
    130
    Do a little forum/google search ;) you must open the file with a text editor and edit the 5th character into a , or something ;)
     
  8. mmik

    mmik L2: Junior Member

    Messages:
    76
    Positive Ratings:
    0
    what? That's strange. I did search a bit, but "mdldecompiler has stopped working" didn't bring up anything nearly related. >_> I'll look around more and see what it is.
     
  9. mmik

    mmik L2: Junior Member

    Messages:
    76
    Positive Ratings:
    0
    Sorry, I'm not really finding anything of any use. The closest thing I came to was some guide that talked about opening models with notepad, which obviously doesn't really help me.
     
  10. mmik

    mmik L2: Junior Member

    Messages:
    76
    Positive Ratings:
    0
    The best I can come up with is it might not be possible to get blender to even work on my Vista 64 bit... what? D:

    I am currently trying to get it to detect python, and following this http://www.blender.org/forum/viewtopic.php?t=11938 was of no use, and the comments in there are a bit troublesome.

    Are there any other programs that I could try using?

    edit: ok, I found the recourse link in youme's sig, I'm gonna try milkshape and see how that turns out. Says it was originally made for HL1, so I'm assuming it comes pre-packaged with everything needed to export to HL2. (still no luck with the decompiler, but that's a whole different issue)
     
    Last edited: Jan 12, 2009