How can I make an control point like E in Steel?

Discussion in 'Mapping Questions & Discussion' started by Cheese, Aug 20, 2010.

  1. Cheese

    Cheese L1: Registered

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    I'm making a map and I want it to have "final control points" and you don't have to capture any other except for them. How can I make that you win if you capture that point? (Even if it is only that one)

    Thanks in advance.
    Cheese​

    EDIT: I made game_round_win and tied it to the point, nevermind this thread. :p
     
    Last edited: Aug 20, 2010
  2. Draco18s

    Draco18s L9: Fashionable Member

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    Step 1:
    Set up control point orders. Control points that have no prior control point (eg. E) points to itself.

    Step 2:
    In E, add an output called "onTeam2Capture" and point it at the gameControl entity and tell it that Team2 wins. (I believe blue is team2 and red is team1, you might have to check on this).
     
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  3. Cheese

    Cheese L1: Registered

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    BLU is team2. I also believe that it's OnCapTeam2 but I don't know what that gameControl entity is. Can you post me some link to that entity or write the exact name, please? :)
     
  4. megawac

    megawac L4: Comfortable Member

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    He meant team_control_point_master. So the output from point "E" would be <OnCapTeam2><master_controlpoint><SetWinner><3>. Now when "E" is captured blue wins the game.
     
  5. Draco18s

    Draco18s L9: Fashionable Member

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    Yes, that's the one. I was at work and couldn't just bring up something to go "that's not the right one."
     
  6. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    I think its better to use the cp_master with the output:
    SetWinnerAndForceCaps

    Simply as that will also add the points for uncapped cps in the end. a game_round_win will show that the winners won by the timelimit.