How a Map Gets Made

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Jun 14, 2012.

  1. tf2.com

    tf2.com L11: Posh Member

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    The first step of any map-making process at Valve starts with figuring out what the TF2 community would most like to play. The idea for "Gorge", for instance, came from a brainstorming session to see if we could develop an alternative to the standard Attack/Defense map. The competitive community typically avoids Attack/Defense maps for several reasons, one of which is their potentially long time limits. We thought that was an interesting variable to dig into - could we develop a shorter-form Attack/Defense map? The community overall had also been asking us to make more five-point CP maps, so we thought there was an opportunity to try out a short Attack/Defense map that could then be turned into a five-point CP map via mirroring down the road.

    Source: TF2.com
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Well this is awkward.
     
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  3. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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  4. HellJumper

    aa HellJumper

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  5. Micnax

    aa Micnax I maek map

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  6. tyler

    aa tyler snail prince, master of a ruined tower

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  7. Jeremy

    Jeremy L11: Posh Member

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    I might actually get back into TF2 mapping now that I've read this.




    Once.
     
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  8. ForbiddenDonut

    aa ForbiddenDonut

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