KotH HotBox koth_hotbox_a8

Baby's first map making. Please excuse the lighting.

  1. Potada

    Potada L1: Registered

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    KOTH_HotBox - Baby's first map making. Please excuse the lighting.

    So, this is my very first map. And I'm sure it shows.

    A koth map centered mainly around vertical levels. Has lots of ledges and a few spawn exits to prevent camping (hopefully). Be careful of the molten pit.
     
  2. Zed

    aa Zed Certified Most Crunk™

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    1. Your map doesn't have a version number.
    2. No screenshots, no download.
    3. The KOTH_ segment of your thread title is completely unnecessary.
     
    • Agree Agree x 2
  3. Potada

    Potada L1: Registered

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  4. Cargo_Tokens

    Cargo_Tokens L2: Junior Member

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    Based off of screenshots the map looks more like a 3D platformer rather than a TF2 map. Also something to note: Heavies can't jump between those platforms and keep their mini-gun spun at the same time, making it a hard nerf against them.
     
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  5. Potada

    Potada L1: Registered

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    - Connected the upper ledges to form outer ring
    - Scrapped lower platforms and put in walkways towards middle level
    - Put in new platforms and walkways for molten pit
    - Adjusted health packs
    - Added another supply cabinet to stairway in both respawn rooms
    - Fixed a trigger poking out that allowed switching classes when outside of red spawn room
    - Slightly widened slanted walkways leading out of pit

    Read the rest of this update entry...
     
  6. Potada

    Potada L1: Registered

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    Just finished some work on the map. Will post new screenshots and download sometime tomorrow...today? Meh. 'Night.
     
  7. Potada

    Potada L1: Registered

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    Due to a major screw-up on my part, I had to scrap the previous version of the map and completely remake it. I think, however, it may wind up better in the long run. Anywho...

    - New overall layout
    - Slightly improved lighting
    - Rails replace cover panels on upper ring and mid-platform
    - ramps leading from lava pits widened
    - lava now uses trigger_ignite

    Read the rest of this update entry...
     
  8. Potada

    Potada L1: Registered

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    Nothing major, just some slight changes:

    - Opened up roof of map and added skybox, adding some (hopefully) improved lighting.
    - Fixed a slight error with Blu's outer stairwell.
    - Remade observer points.

    Read the rest of this update entry...
     
  9. Potada

    Potada L1: Registered

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    - Overall revamp of lighting in middle battlement and hallways. Added light fixtures and appropriate lighting.
    - Slightly brightened lava lighting.
    - Slight tweaking of stairwells.

    Read the rest of this update entry...
     
  10. Potada

    Potada L1: Registered

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    So, it's been a while since I posted any updates, especially on this map. However, I feel like what I'v done has made it a lot better since it started. Hopefully, you'll feel the same.

    Updates:
    - New and improved railings, which should give a little cover fire and prevent falling into the lava pit as much.
    - Added some stalagmites and stalactites on the cap point and ceiling.
    - Removed some walkways in battlements.
    - Shuffled around the health packs.
    - Completely new and simplified stairways. Have a couple of hiding spots.
    - Spawn point moved to middle of new stairways. It was too easy to simply duck back into spawn, resupply and head back to battlements before. Added a small barrier in front of spawn door, though may remove said barrier in future update.

    Read the rest of this update entry...