Discussion in 'Map Factory' started by A B.A. Survivor, Jun 27, 2011.
Hot Zone A3
hella yeller skybox man! I think you should tone down your skybox fog.
I had a quick run around in your map, since I couldn't make much sense of the screenshots.. but I have to say it's pretty confusing to play in too! There are no clear boundaries to the playing area (too many invisible walls). I find it way too busy for such a small space, and (ironically) there are sections of the map that seem all but redundant. It takes about 6 seconds to get from the spawn point to the cp for a scout, so it'll be chaos through the middle (in a line directly between spawn rooms) with nothing happening to the left and right (since you can't see more than 5 feet in any direction, you're out of the game unless you're on the hill).
If it were my map I'd start again and focus on the basic geometry before stylizing it all.
To end on a positive note, though, it might look nice when you're done
It's really supposed to be cluttered and confusing, as I was trying to bring the feeling of a clustered rural city. Inspiration came mostly from Cracked in Black Ops, but I guess that doesn't really work in TF2.
It doesn't because there is so many explosive classes and heavies, you should just try to remake the map tf2 desing in the mind.
Map kept crashing the server when we were trying to test it in Gameday today.
i do not have neither construction nor jungle pack. also the random people trying to join the gameday might not have them as well. if it's alpha, the file should be small enough even with the needed stuff packed.
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