PL Hot Fiddle

Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
This is my 4th map I post on TF2maps. So, enjoy.

This is a 5cp payload map I've started to create when the Gun Mettle update was added. I quickly take inspiration of those new maps. After like 1 week, I've started to create. And yes I have just this name idea for my map...

Bonus : .nav file for bots.

Informations :

Map theme : Canyon, Industry
1 min of setup
Max timer length : 20 min
4 min/capture
Start with 5 min

Add later :

- Map screen on menu

Screenshots aren't updated since Alpha 4



Fiddle diddle... :(
 
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Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Alpha 2 released !

Map :
- Start detailling the map
- Added holes & clips on wooden walls
- Changed silo 16 to 32 number of faces
- Fixed small texture glitches with custom doors
- Removed kill doors commands for 1st RED spawn
- Removed Gibus
[ - Too confusing for new Bots]

B :
- Added small ammo on the small house
- Changed those windows on the tunnel
- Changed the bridge
- Added more wooden fences

C :
- Moved C point to the diagonal part

D :
- Moved entry from D point (1st stair)
- Moved D point to the exit

E :
- Added wooden walls
- Moved all stairs & entries from the small house
 
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Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Alpha 3 released !

Map :
- Continue detailling the map
- Nobuild triggers are disable when the round start
[ - They're enable only on each spawn valable
- And killed when the old one are unvalable]
- Changed some arrows directions
- Changed, moved & added a lot of ammo & health pack
- Changed all CP names
- Changed some ground textures
- Balanced respawn times
- Fixed problem with disable path on rollback/foward zone

A:
- Changed open gates directions on the big one
[ - One go up and one go down]

C :
- Added wooden walls

D :
- Added metal protection against snipers on bridges
[ - They can headshot over the bridge]

E :
- Added a new room face to the final point
- Added a new decorations on the pit
- Added a wooden plateform on the pit
 

Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Alpha 4 released !

Map :
- Continue detailing & optimizing the map
- Remade 1st & 2nd spawn
[ - 1st spawn take the old 2nd one and the new 2nd is after the B point (behind those silo)]
- Added windows on 1st spawn
- Repacked my map
 

Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Alpha 5 released (Original release on 15th)

Map :
- Continue detailing & optimizing the map

C :
- Added security wall left of the 3rd BLU spawn
[ - Bots can be stuck here]
 

Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
You have some major light bleeding at the foot of the wooden fencing in the fith screen cap. It could just be that you did a fast compile, but it might need some block light brushes.

I'll go fix that. Thanx