Just finished the playtest for the newest version, and I want to share my thoughts on goals going forward.
I know this map is lackluster, that's why I'm digging in my heels and working on this full-time until the contest is over. I just didn't realize, until it was repeatedly pointed out to me, how bad it was. Areas are too small or have designs more befitting of entirely different gamemodes, while the map as a whole is really flat and cramped. The spots open enough to actually fit PASS Time are plagued with sightlines. Spawn is awkward, requiring a full 180 to leave. The main path to get into the goal area is actually sidepath, and the path I intended to be a sidepath is the most accessible route.
Needless to say, I have a lot of issues I need to address, so I'm going to probably start by reworking this map from scratch. I'll be looking at the official PASS Time maps for layout ideas, as well as CTF maps, their closest relatives. I'll also be taking a number of cues from Foundry, as even though it's a 5CP map it's design has been a big influence on this project.
Finally, and this is a personal gripe I had with the playtest, I really hated how this map was skipped as soon as the oppertunity arose. I know my map has more glaring issues than most, but I'd still like more than 10 minutes to gather feedback, especially with the feedback server dropping out from time to time like it was.